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  Atom-Based Engine

The Ultimate Solution

Atomontage Engine might soon become one of the ultimate solution 3D engines. With voxels representing the vast majority of content, and other atom-like elements making up the rest - non-rigid structures like soft bodies and fluids, a well designed volumetric engine might be the dream technology one will never again need to replace. The principles this kind of technology is based on are comparable to what makes our world, the real universe, a well designed interactive place to live. Any atom-based volumetric engine will still need upgrades but the principles will remain more or less unchanged for a long long time.


Atoms

Atomontage engine supports a number of content representations. You can play with polygons and collision primitives, it's all there. But for the real fun you simply need to work with the atoms the engine recognizes.

Voxels are of course the most important and the most massively used ones. There is one good reason for that. It is the memory consumption. All the other reasons are of a microscopic significance. One simply cannot work with a dozen billion polygons, or a dozen billion particles having all the necessary attributes stored in a useful way. Voxels are the only choice to make it all work, in real-time, on a modern or possibly a low-end computer.

The other types of atoms are the bound and unbound particles. Another nice thing about atom-based representation is the possibility to convert one type of atom into another. This is what makes deposition of a blown-away sand or soot from a smoke plume possible. Or coloring of water after it is mixed with mud. So content can respond naturally to all the physical processes it undergoes, in real-time.


Artificial Intelligence That Makes It Work

Running Atomontage Engine would be a nightmare for any computer if it was not controlled by an intelligent controller. It is not easy to ensure efficient processing of all the millions of voxels used by diverse algorithms. Both rendering and physics simulation require large volumes of data being processed in real-time. Therefore the engine features a simple AI-based controller that is responsible for making all the modules perform the best way possible in a particular situation on a particular machine.

Read about the potential of the coming generation of volumetric engines here.

Read more about Atomontage technology here.

 
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  + A Large Rocky Scene
 
  + II, SSAA, Bloom, DOF
 
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  + Ready For A Gameplay
 
  + LODs Video
 
  + Smooth Voxel Rendering
 
  + Volumetric plant models
 
  + Voxel scene rendering
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