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Dev Blog

 Dev Blog #4  |  March 17, 2015  |  Reading forum stats...
Destructible Vehicles, VR and more
This blog post sums up the most important improvements in Atomontage Engine done in the past two years. The project made significant progress in ...
 
 Dev Blog #3  |  January 28, 2013 (Upd. Feb 23)  |  Reading forum stats...
Voxelized Geometry
The following video shows hi-poly geometry voxelized in Atomontage Engine. The polygon geometry was reconstructed...
 
 Dev Blog #2  |  December 26, 2011  |  Reading forum stats...
Evolutionary Design
It used to be a big problem for me to create the huge amounts of volumetric data required every time I wanted to show something...
 
 Dev Blog #1.3  |  January 3, 2011  |  Reading forum stats...
The Future Is Volumetric, Atom-Based 3/3
Atomontage Engine™ can handle large volumes of matter consisting of different physical materials exhibiting different physical...
 
 Dev Blog #1.2  |  August 17, 2010  |  Reading forum stats...
The Future Is Volumetric, Atom-Based 2/3
Atomontage Engine™ processes the voxels in chunks. The whole content is segmented on all LODs. The segmentation performed by the renderer results in...
 
 Dev Blog #1.1  |  August 14, 2010  |  Reading forum stats...
The Future Is Volumetric, Atom-Based 1/3
Atomontage Engine™ can mix polygon-based with voxel-based content and render both in real-time. Currently only static content can be voxel-based. The engine features an accelerated renderer so...
 


 
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  Last Added
 
 
 
  + Destructible Vehicles...
 
  + Mesh Voxelizer
 
  + Hi-Res Boulders
 
  + Destructible Geometry
 
  + A Large Rocky Scene
 
  + II, SSAA, Bloom, DOF
 
  + 3D Wheel Tracks
 
  + Ready For A Gameplay
 
  + LODs Video
 
  + Smooth Voxel Rendering
 
  + Volumetric plant models
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